
Yes you can remap the controls in Settings->Controls so this should take care of this. Berf all that to say that imposing keys is not the right solution to extend the number of players - ) Thank you for your reply. ) here are my keys for driving, after obviously I add the other keys for the rest like the light etc.

For example, my keys on the joystick I always have the same configuration (left stick: steering wheel, right stick: manual gear ratio, X for braking, B for handbrake and yes to accelerate there I use the right trigger. The ideal would be to leave free to the controller player to be able to configure these keys. In all car games I have my identical configuration and having to play differently (with the triggers) makes mistakes and I don't really want to learn to play otherwise. (I use a xbox one controller) I just wanted, just like the keyboard, to be able to define my keys, being an old player I always played with the buttons and not the triggers.
#ART OF RALLY STEAM KEY HOW TO#
We'll think about it!Īirborne a écrit :this is not a problem in itself for who knows how to use the default keys. Kenya Safari Rally 1990 (best modification/livery IMO): Some history, and its influence on the WRC: This pack includes 20+ 4k wallpapers captured in-game by photographer Chris Taljaard. The ST185 is okay, but it's not as unique.the 165 would be a perfect late 80s/early 90s Group A entry to fill out the roster of cars. You never see it in rally games/sims, even though it is a legend of a car. It was the first Japanese car to beat the European teams on a consistent basis.

Well that's clearly an ST185.with the common Castrol livery lol, but how about creating an ST165? Carlos Sainz won the World Drivers Title with it in 1990 and his first WRC Rally ever. Armand Peugeot (18491915) built the companys first car steam tricycle, in collaboration.

Hiten a écrit :Yo is that a ST185 or ST165 1:20 that I see? Please tell me the game has an ST165 On 20 November 1858, mile Peugeot applied for the lion trademark.
